Game developer, writer, and amateur cartoonist.
My work includes narrative design for a stop-motion needle felted puzzle platformer, co-founding Duke's first game development club, and writing, staging, and performing a musical about a lovesick poet and his glam rock alter ego.
About
I recently graduated from Duke with an interdisciplinary degree researching and developing character-driven stories, bridging narrative writing, interactive media design, psychology, visual art, and performance. I am a "Swiss Army Artist" and can coordinate with teams throughout the development pipeline, filling in when needed.
As such, I’ve worn many hats in the places I’ve worked. At Wooly Games, I contributed to narrative and game design, level building, storyboarding, concept art, and asset cleanup. At the Duke Innovation Co-Lab, I managed a weekly newsletter, wrote copy, and designed graphics.
In my spare time, I like to doodle, write poems, jam on the saxophone, and collaborate on creative projects. If you have something you'd like to work on together, feel free to reach out!
3 Years
experience developing games
Top
0.5%
of 7,000+ entries in consecutive GMTK game jams
Over
3,300
Co-Lab newsletter subscribers
B.A., Duke University — May 2026, 3.95 GPA. Program II in Character Studies: Personality, Storytelling, and Embodiment
Most Creative Capstone Award for writing, directing, and performing the original musical Symon Marsh is the Center of the Universe.
Narrative
Engine & art
Portfolio