Game developer, writer, and amateur cartoonist.
My work includes narrative design for a stop-motion needle felted puzzle platformer, co-founding Duke's first game development club, and writing, staging, and performing a musical about a lovesick poet and his glam rock alter ego.
About
I recently graduated from Duke with an interdisciplinary degree researching and developing character-driven stories, bridging narrative writing, interactive media design, psychology, visual art, and performance. I am a "Swiss Army Artist" and can coordinate with teams throughout the development pipeline, filling in when needed.
As such, I’ve worn many hats in the places I’ve worked. At Wooly Games, I contributed to narrative and game design, level building, storyboarding, concept art, and asset cleanup. At the Duke Innovation Co-Lab, I managed a weekly newsletter, wrote copy, and designed graphics.
In my spare time, I like to doodle, write poems, jam on the saxophone, and collaborate on creative projects. If you have something you'd like to work on together, feel free to reach out!
3 Years
experience in game design
Top
0.5%
of 7,000+ entries in consecutive GMTK game jams
Over
3,300
Co-Lab newsletter subscribers
B.A., Duke University — May 2026, 3.95 GPA. Program II in Character Studies: Personality, Storytelling, and Embodiment
Most Creative Capstone Award for writing, directing, and performing the original musical Symon Marsh is the Center of the Universe.
Narrative
Engine & art
Portfolio
Contact
The form goes straight to my inbox and I'll write back. I'm looking for narrative design and game writing work. If you want writing samples beyond what's on this page, or a scene written to a brief, ask and I'll send them.